nolandmod: (Default)
2020-06-19 02:34 pm

CHEMS



CHEMS



Buffout
Description: Green pills in a bottle
Use: Unknown
Radiation level: None
Recipe known: No


Cateye
Description: White pills in a bottle
Use: Allows person to see in the dark for an hour.
Radiation level: None
Recipe known: No


Med-X
Description: Bright purple liquid in a syringe
Use: Unknown
Radiation level: None
Recipe known: No


Mentats
Description: White pills in a candy-like box
Use: Unknown
Radiation level: None
Recipe known: No


Mocka-Cola
Description: A non-carbonated soda-like beverage. Taste is questionable.
Use: Increases the body’s natural healing rate a small amount.
Radiation level: None to low, depending on ingredients used.
Recipe known: Yes.


Radaway
Description: Brownish-red liquid in an IV bag
Use: Reduces radiation in the body, a single dose can cure mild to moderate radiation poisoning.
Radiation level: None
Recipe known: No


Rad-X
Description: White pills in a red bottle
Use: Unknown
Radiation level: None
Recipe known: No


Stimpak
Description: Red liquid in a syringe
Use: Increases body's own natural healing ability. Results in instant healing of simple wounds, greatly decreases healing time of more severe wounds.
Radiation level: None
Recipe known: No

nolandmod: (Default)
2020-04-04 02:25 pm

APPLICATIONS



APPLICATIONS


APPLICATIONS ARE CURRENTLY OPEN

They will close August 1st at 12:01 am!



Players may submit one application per round.


Read through the rules and FAQ prior to applying.


Please copy the form below and paste it into a new comment.


Title the comment with the character name | canon | reserve status (reserved, not reserved)


Reserves expire 72 hours after applications open.


Linked samples must be from in the last 6 months and include multiple comments from the character being applied for (please no links to sex-themed memes).


There is a 2000 combined word limit for personality and background section. The exception is OCs from original worlds, which may have a 3000 combined word limit.


Direct any questions not appropriate for the FAQ to the mod contact page.

PLAYER


NAME: Player name.

OVER 18?: Answer must be yes to apply to Vault 66.

OTHER CHARACTER: Only applies if this is your second character.



CHARACTER


NAME: First Name Last Name.

AGE: All ages welcome, but if a child character please expand in the suitability section why they will fit into the game setting.

CANON: Canon name or Original canon.

CANON PULL-POINT: When are they coming from? Please keep the description as short as possible. Season and episode number for TV shows.
HISTORY: A link is fine if available. If not, please focus on the role your character plays in the canon rather than give a complete play by play of all plots and subplots.

PERSONALITY: Who is your character? What motivates them, what do they fear, what do they hope for? While canon examples underlying personality traits are welcome, avoid doing a history recap in this section.

Organic form: All non-organic characters and organic characters over 10 feet tall must select a human, ghoul, or super mutant form. Other characters may come into game as themselves, or chose to appear in game as one of the above forms. See FAQ for details.

SUITABILITY/REACTION: How do you see your character fitting into the post-apocalyptic world? Please address any special concerns here, for instance for young characters, explain how they are suitable for a game of adult themes of violence and survival, or for pacifist characters explain how they will handle constant fighting around them. A quick sentence or two on how they may react to finding themselves in the vault (try to attack the first person, get right to problem solving, decide it's better than being dead in their homeworld, etc) should also go here.



SAMPLES


PIP-BOY NETWORK: A sample thread of a text or audio post for the pip-boy network (see here if you need more information). If you used a pip-boy thread on the TDM, you may link it here. Otherwise please write an original post.

LOG: Write or link a third person, log style post. Links from the TDM are preferred, but links to threads in other games or memes are acceptable. If linking to a thread from another game or meme, the thread must include multiple comments from your character.



NOTES: Anything else we should know or you want to ask?.



nolandmod: (Default)
2020-04-04 01:02 am

PLAYER PLOTS



PLAYER PLOTS


Have an idea for a game wide event that needs mod powers to make happen? A new species of sentient plant attacking the community? A meteor storm that grants temporary telepathy? A new death cult that wants to steal all the men over 30?

Or have something you want your character to do that will impact the game as a whole? Want to put poison in the vault air vents? Steal everyone's DNA to make clones?

There's room for all kinds of serious or zany plots that can happen in the wasteland. Submit your proposal below and, after evaluation, the mods will approve, help you revise it, or discuss when a more appropriate time for the plot may be.

Please note that we intend player plots to be primarily composed by the players. Sending us a bare bones idea like 'what about sex pollen' will not create a plot. If you want quick feedback on if the fundamental idea can work before you write up the full plot, that's fine! But for a plot to be run in game the player proposing it will be expected to do the majority of the write up (though with mod help and feedback).

Please submit plots at least a week before you'd like to see them run
to give time for feedback and potential edits. We also can't promise to give the exact time slot you'd like, but will work with you to try and pick a time that will work for you and us!



COPY AND PASTE THE FORM BELOW:



nolandmod: (Default)
2020-04-04 12:26 am

PLOT AND EXPLORE



PLOT AND EXPLORE



Welcome to the plot page! Here we will list current obstacles that can be overcome to gain access to new areas and plot items that need to be addressed.

If you have questions in developing your approach or are looking for clarification, please leave a comment here!

While we encourage cooperation, we understand that multiple different groups/people may want to go about solving the same plot different ways. Plots that more than one character/group can claim will be designated as such. These plots will have a 'claim up to' date to allow multiple claims. On that date, all requests will be processes.

There is a chance this is not always a comprehensive list! If you can think of a different direction you want to take your character in, please post a comment here with what you're thinking of.

For each plot you'd like to claim, follow these steps:

Copy and paste the form at the bottom of the page
Fill out the information
Title the comment with the name of the explore or plot challenge
Post it under either under the 'explore' or 'plot' top comment


EXPLORE

CURRENT BLOCKADES TO BE OVERCOME:


Overseers Offices / Entrance Door
These are two plots, but as the solutions are similar are lumped together. The doors leading to the room labeled Overseers Office or Entrance are both currently sealed shut. Terminals are located to the side of each door. Impressive hacking skills or powerful force will be needed to open these doors. MULTIPLE PEOPLE/TEAMS MAY CLAIM THIS PLOT.



PLOT

CURRENT TASKS TO BE PERFORMED:


Computer Terminal Reading
All the terminals in the vault now have power. Spread around different rooms, some of these terminals have simple password protections (and possible searching near a few terminals will find the password) while others are easily accessible. What new information can be gained from going through the logs? Please include what room the terminal your character is accessing is in.MULTIPLE PEOPLE/TEAMS MAY CLAIM THIS PLOT.






COPY AND PASTE THE FORM BELOW:



nolandmod: (Default)
2020-04-04 12:02 am

REWARDS



REWARDS

Ready to spend those caps? Nifty! Comment below with your purchase, and the mod team will let you know how your characters acquire the item.



OOC ITEMS
ITEM DESCRIPTION NUMBER OF USES CAPS COST
Iron Fist Your character's punches now carry a heftier hit, strong enough to cause slight dents in a metal wall. Infinite 100
Lead Belly Your character has adapted surprisingly quickly to eating irradiated food. They can now ingest slightly irradiated items, like radroach or mole rat meat or surface water, without any trouble. Infinite 100
Cateyes Your character can now see in darkness as if it were twilight, able to make out objects but not colors. The cost is they are now more sensitive to bright lights, getting a headache if they're exposed too long without sunglasses or other protection. Infinite 100
Idiot Savant Sometimes things just work out for your character. When they are working towards a plot/explore goal they can manage to be helpful even in a situation they should normally be of no use in. The dumber their plan, the more it seems to succeed. Infinite 500



IC ITEMS
ITEM DESCRIPTION NUMBER OF USES CAPS COST
Weapon Your can find a low level gun (with ammo) / melee / explosive item on their next search. One 25
Medication Your character can find an already discovered medical item of your choice on their next search. One 25
New Medicine Your character can find a not previously discovered medication. One 50 for random
100 for a specific effect

nolandmod: (Default)
2020-04-03 11:19 pm

PIP-BOY



PIP-BOY




GENERAL DESCRIPTION

The pip-boy is your one stop device for all communicating and exploring needs. The device fits over the forearm of the non-dominant hand and, once in place, is rather difficult to remove. Good thing it's water proof! And radiation proof. And acid proof...the thing is pretty much indestructible. Characters will die long before their pip-boy stops working.

The pip-boy has three buttons, two for scrolling left or right for options and a center button for selecting your choice. The screen background is black with bright green writing and images on it, much like early desktop computers. A volume knob is located in the lower left side.


MAIN FEATURES

Health Status
The Status screen will give characters a current readout of their health. This includes current heart rate, blood oxygen concentration, and radiation level. There is further an image of a human body that will let characters know if there are any broken bones in their body, and what limb/area of the torso they are in.

Geiger Counter
The meter on the upper left side of the device allows characters to check the ambient radiation level around them. If strays into the red area, characters are in the presence of enough radiation to kill a human in minutes.

Map
The pip-boy remembers everywhere it has been and will update that information as the character travels, creating a map of all visited places. This can be zoomed out of to see miles worth of area, or zoomed down enough to see the inner layout of individual buildings. A green triangle marks the present location of the character. Characters can chose to upload their map data to the pip-boy network to share information with others.

Personal Journal
Individual characters may log audio or text entries to themselves. These can later be transferred to cassette tapes, computers, or other pip-boys.

Tape player
The pip-boy has a slot to insert cassette tapes into, allowing them to play whatever is recorded.

Radio
The pip-boy is capable of picking up any radio stations within reach. In the vault, the only stations available are 1) the one transmitted by the jukebox in the rec room, with the station playing a repeated playlist of the same songs found in the jukebox; and 2) a frequency the pip-boy identifies as 'Overseer Announcements.' Currently, this station is only static when tuned into.

Flashlight
The pip-boy comes with a built in flashlight with an infinite battery. The light helps you see, but also helps creatures see you.


PIP-BOY NETWORK


All pip-boys are capable of communicating with one another. At baseline, this transmission covers the entire area of the vault. If characters are near radio towers whose frequencies they can hijack, pip-boys can communicate to each other across miles of territory.

The network functions to transmit text and audio only. There is no camera on the pip-boy, and thus no video feature.

Communications can be sent in one of three ways:

To all: the message will go to every pip-boy within range. Simple enough.
To a single person: by putting in an individual pip-boy number (or accessing it from a saved list), messages can be sent to a single individual (IC inbox).
To a designated work group: after characters have been assigned to their work groups, messages can be sent from any pip-boy to all individuals in that group. For instance 'to the maintenance department.'



Messages can be stored on the pip-boy indefinitely.

Messages sent between individuals can be deleted, while messages sent to 'all' or a specific work group cannot be deleted or edited once sent.

nolandmod: (Default)
2020-04-03 08:48 pm

NPCS



NPCS


VAULT NPCS


These characters are immediately present and can be interacted with within the vault. They are all forms of the Mr. Handy robot with distinct voices and personalities. Try not to confuse them with one another, it hurts their feelings.




LOUIS

Louis is the cook/rec room Mr. Handy, there to help you acclimate to your new domestic skill set. He will assist in anything from food prep, to recipe ideas, to how to sew to repair your clothing. Louis is pleased to be helpful, but a little shy. He will also harbor slights and insults for a long time, so if you don't want burnt coffee for the rest of your vault stay, show a little courtesy. He can be found in the rec area.


CHARLOTTE

Charlotte is the designated medical Mr. Handy. She can provide basic first aid, but it may not be wise to trust her with more advanced tasks like surgery or setting bones (she has a rotating saw for one of her hands, to clarify. So amputations she's all for.). Charlotte, however, has full confidence in her abilities and will cheerfully and enthusiastically try to convince residence to let her give pretty much anything the old college try. She can get sentimental about repeat patients and may end up checking in on some of her favorites at night. With or without permission. She can be found in the medical wing.


NICK

Nick is the repair Mr. Handy. The state of the vault may give you a glimpse into how dedicated Nick has been about his job. While he's more than happy to shoot the shit, when things need to be fixed he always has some reason why it can't be done right now. Need a new part. Or his optical input needs adjusting. There's a thousand reasons. It takes a strong hand to get Nick to do much of anything, much to the annoyance of the other Mr. Handy's in the vault. He can be mostly found in the reactor level, not that it does much good.





CAPTAIN SIMMONS

The captain is a Mr. Gutsy, a modified version of Mr. Handy for military use. He has set himself up at some point since the bombs fell as the acting Overseer, taking over following the death of the human chain of command. He's gruff and appreciates order, but is fiercely loyal to those that are loyal to him. He's also prone to be a little trigger happy, ready to shoot first, ask questions later, and let god sort out the rest.

nolandmod: (Default)
2020-04-03 08:32 pm

CREATURES



CREATURES


GENERAL CREATURES


Humans
Just your typical five-fingered, five-toed human. Squishy skin and easily killed by exposure to radiation. Humans are the 'default' biped in the wasteland and tend to run most everything.


Ghouls



AKA 'necrotic post-humans.' Ghoul's are a far more resilient form of humanity, but far from the prettiest. While their skin, some muscle, and a few other bits and pieces may have been ravished by radiation, rather than dying terribly ghouls managed to hang on. Most go insane, turning into nothing more than wandering feral monsters- zombies. But some hold on to their minds and live normal, albeit very long, lives- some ghouls have been known to live over 200 years. Ghouls don't age and are healed by radiation, a useful skill in the irradiated wasteland outside the vault. However, they are often discriminated against, both because of their looks and the general belief they will all eventually lose themselves and become feral.


Super Mutants



Super mutants stand at 7-10 feet tall and weigh an average of 700-800 pounds. Their skin ranges from dull gray to green to blue, and males and females appear more or less identical. While their large fingers make using computers or writing difficult to impossible, they are strong, immune to radiation, and heal at roughly twice the speed of a normal human to boot. Some are prone to lapses in mental abilities from time to time (hulking out, if you will). Super mutants in the vault are spared the constant insanity and ruthless need to kill that most super mutants in the wasteland display. Because of the typically unstable/murderous nature of their kind, super mutants are feared by most humans.


VAULT CREATURES

 


Radroach


Mutated by the irradiated landscape following nuclear fallout, these roaches are similar to their ancestors in shape and intelligence, but are much larger and more dangerous. They grow to somewhere between 1 and 2 feet in length and are aggressive, willing to take on creatures much larger than themselves if the creatures get too close. They are relatively easy to kill, but they pack a powerful bite and tend to travel (and hunt) in groups. The radroach is used as a common source of meat in the wasteland, with grilled-radroach a simple dish to make.


Ghoul subtype: Glowing Ones


Similar to a normal ghoul, save these have absorbed so much radiation they now literally glow with the stuff, acting as a wandering source of high levels of radiation. They are hardier than normal ghouls, able to slowly heal themselves with their own radiation when damaged. Extremely few of this ghoul type retain any kind of sanity, the vast majority little more than a mindless feral prone to attack anything it sees.


Mole Rats


Much larger than their pre-war ancestors, these creatures stand between 1 and 2 feet tall when all on fours. In addition to increased aggressiveness, they are also highly resistant to pain, continuing to attack even when severely damaged. They possess poor eyesight, mostly hunting through scent. While they typically travel in packs, within vault 66 they tend to wander the familiar ground alone or in pairs.


Centaurs

These monstrosities stand at roughly 5 feet tall. Their torsos lack arms, and their mouths are filled with three writhing tentacles. Some of its bones are also poking out from its body. Instead of legs, a centaur has multiple human arms that it uses to drag itself along the ground, which confines it to a slow, shuffling walk. They are able endure large amounts of pain without reacting and can fling radioactive saliva as an attack. Though formidable looking, the three tentacles do relatively little damage, but can trap a person in place or rip a weapon from a character’s hands.

nolandmod: (Default)
2020-04-03 08:30 pm

GAME HISTORY

HISTORY

 


Month 1

  • Pods in the vault activate for the first time.
  • Dwellers build a tunnel to allow access to rest of vault.
  • Dwellers meet Louis, Charlotte, and Nick for the first time.
Month 2
  • Characters return power to the vault.
  • Dwellers access the Overseers office and meet Captain Simmons for the first time. They learn a mutiny occurred under the previous Overseer.
nolandmod: (Default)
2020-04-03 04:49 pm

LOCATIONS


 

 

VAULT 66

 


GENERAL DESCRIPTION

The entirety of the vault is dirty. Decades, maybe centuries, of dirt and grime cover everything, a fresh supply of mildew-growing and rust inducing dampness and filth supplied by the several cave-ins that have occurred throughout the vault. In the Living Quarters and Reactor floors several skeletons can be found sprinkled around the various rooms, including quite a few floating in the reactor room itself. For general reference for the state of things, see these examples: one, two, three.


TOP FLOOR - LIVING QUARTERS





Dorms are large rooms with multiple bunk beds of various sizes scattered throughout, complete with mildewy spring mattresses, pillows, and blankets. While there are 'Male Dorm' and 'Female Dorm' signs, no one is enforcing sleeping situations. Each dorm has its own lavatory with several toilet stalls (not all with doors), sinks, shower stalls, and mirrors (some not broken!). Remarkably, radiation-free, but not particularly great tasting, water flows from the sinks and toilets. Water temperature control is dubious at best, with the most common temperature being slightly below room temperature. At the foot of each bunk bed is a footlocker and the walls are lined with dressers. Each dorm also has a computer on a table where individuals can input pointers for each other, or read past entries.

The Rec room is a large social/cooking/eating area. There is a kitchen section with several working stoves, refrigerators, a large washing sink with working water, and 1950s era kitchen gadgets such as food processors and jello molds. There are several diner style booths that have seen better days arranged along one wall, and a bar with stools lining the adjacent wall for additional seating. In the social area there is a pool table with billiards and slightly bloody cue sticks and several card tables with chairs scattered around. The star of the area is a large jukebox that can play a number of songs.

The classroom has been cleared of the desks that were previously in it and converted into a work out/training area by the current vault residents. 


MIDDLE FLOOR - TESTING LEVEL




The pod room is where characters start out.

Two storage closets are currently open. One is filled with extra vault 66 blue jumpsuits and deactivated pip-boys (they will only turn on once placed on a wrist). The other is full of cleaning supplies like bleach, dish washing liquid, etc, and the mops, brooms, and buckets to use them.

The main part of the floor is taken up by three testing areas. These are each composed of a larger observation room connected to a smaller testing chamber. The observation room and testing chamber are separated by a terminal-controlled metal door and a reinforced, one-way observation window. This area of the vault is in even worse repair than the rest, as it was previously cut off from the majority of the vault by a cave in.

Inside the Overseer office, the Mr. Gutsy Captain Simmons is set up in the center room, surrounded by a large circular desk and walls covered in non-functional TV screens.



The doors to the ENTRANCE is currently sealed.


BOTTOM FLOOR - REACTOR LEVEL




The bottom floor is filled with computers that look oddly out of date considering the technology level of the vault itself. There are all the water boilers, air filters, and the rest that you would expect in an area for maintaining a vault of this size.

The maintenance supply room contains all the tools you'd expect to find in a well-stocked tool-chest, along with pieces of scrap metal and electronics for performing repairs and a workbench to repair items on. A small cave in has happened along one side of the room, but there are no areas large enough for a human to squeeze out of the vault in the rubble.

In the radiation monitor room there is a large display showing the overall radiation level of the vault itself, and specifically the radiation level in the reactor room. There are a half dozen functional radiation suits in lockers along the edge of the room, along with another half dozen damaged ones that could be repaired. A thick metal, lead-lined door separates this room from the reactor itself.

The reactor room is dominated by a large reactor which provides power for the entire vault expect the pod room (which runs on its own power source). It has about two feet of heavily radioactive water on the floor to help keep it cool.
nolandmod: (Default)
2020-04-03 03:30 pm

SETTING



ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.


PREMISE



Vault 66 is set in a world based on the Fallout video games series. Loosely speaking, an oddly 1950s sci-fi-esque version of the Earth an atomic war between the United States and China ended civilization as it was known. The only forms of shelter from the destruction were deep-underground constructions known as vaults (brought to you by the defense corporation Vault-tec). These vaults were spread across the United States and 'lucky' individuals were selected to shelter in them when the bombs dropped. However, little did many of these individuals know that Vault-tec had set up experimental scenarios in the majority of vaults to study human behavior- theoretically in order to best rebuild society when the outside world was finally safe to enter once more.

The results were mixed.

Vault 66 is one of these vaults. After untold years in stand-by mode, the vault has finally begun to reactivate. Pods filled with survivors are woken in rounds to repair the vault and venture to see what has become of the surrounding area. Some memory issues appear to have happened overtime, however, with people waking up from their pods believing the strangest things, like being from different worlds or times, or even different vaults. Characters apped into the game will be one of these newly awoken vault dwellers, attempting to make sense of this new world and each other.

Overall, Vault 66 is aimed at being a survival/exploration game that relies both on mods and players to progress. While mods will set goals and important quests for expanding the world, we will not be micromanaging player plots or activities. As long as nothing is setting breaking, we hope to allow characters to help establish the shape (and fate) of this corner of the Fallout world.

In the initial stages, characters will be limited to the vault itself. As time goes on, characters will explore what area of post-apocalypse America their vault is located in, how they were brought to this place, and try to figure out what to do now. The game will also expand to allow for characters AUed into the Fallout setting to be playable once a sufficient foothold into the outside world has been established.

nolandmod: (Default)
2020-04-03 03:15 pm

DROPS



DROPS


Sorry to see you go!


Please copy and paste the form below into a comment to help us process your character's departure.








nolandmod: (Default)
2020-04-03 03:00 pm

MOD CONTACT



MOD CONTACT




Mods can be contacted in two ways:

Here with a screened comment. Anonymous comments are welcome, but due to their nature replies will have to be unscreened.

Email us at nolandmod@gmail.com

You should friend the mods at [plurk.com profile] vault66, but please do not send PMs to the mod plurk account. This account is for game announcements only and we will not respond on that platform.

nolandmod: (Default)
2020-04-01 10:00 pm

FAQ

FAQ

 

GENERAL QUESTIONS
  • What is the premise of Vault 66?
Vault 66 is set in a world based on the Fallout video games series. Loosely speaking, an oddly 1950s sci-fi-esque version of the Earth an atomic war between the United States and China ended civilization as it was known. The only forms of shelter from the destruction were deep-underground constructions known as vaults (brought to you by the defense corporation Vault-tec). These vaults were spread across the United States and 'lucky' individuals were selected to shelter in them when the bombs dropped. However, little did many of these individuals know that Vault-tec had set up experimental scenarios in the majority of vaults to study human behavior- theoretically in order to best rebuild society when the outside world was finally safe to enter once more.
 
The results were mixed.
 
Vault 66 is one of these vaults. After untold years in stand-by mode, the vault has finally begun to reactivate. Pods filled with survivors are woken in rounds to repair the vault and venture to see what has become of the surrounding area. Some memory issues appear to have happened overtime, however, with people waking up from their pods believing the strangest things, like being from different worlds or times, or even different vaults. Characters apped into the game will be one of these newly awoken vault dwellers, attempting to make sense of this new world and each other.
 
Overall, Vault 66 is aimed at being a survival/exploration game that relies both on mods and players to progress. While mods will set goals and important quests for expanding the world, we will not be micromanaging player plots or activities. As long as nothing is setting breaking, we hope to allow characters to help establish the shape (and fate) of this corner of the Fallout world.


  • Do I need to be familiar with the Fallout series to play?
No! While familiarity with the series is certainly a plus, we aim to make Vault 66 accessible to anyone. Anything not in one of the mod posts or info pages will not be needed information. Further, in order to adapt the video game series into an RP, we will be playing a little fast and loose with canon and making some adjustments as needed, so even die hard fans will find some new or tweaked aspects to the world.


  • It seems like the world information pages are incomplete?
Correct! Vault 66, as the name suggests, will begin in the activation of vault 66. As characters escape the vault and explore, new information will be added to the OOC pages. We don't want to spoil too much yet.


  • What is the rating of this game?
This game is very much M for mature. The post-apocalyptic world of America is not a terribly kind or sane one. There will be violence, horror, sexual content, and so forth. While most plots can be opted out of, or characters can simply hide away in a safe corner of the vault, to expand the world some interaction with the unpleasant world outside will be needed.


  • How will the plot work?
This will vary as the game progresses. In the beginning, plots will mostly be run by the mods with the use of the plot/exploring post. Blocked off areas or plot clues will require work to gain access to. The plotting post will contain hints or outright requirements for how to gain access to those areas or move forward in solving a problem/mystery. Individuals or groups of characters can team together, submit a plotting comment, and work to gain achieve these goals (preferably through IC logs). Sometimes what will be needed is just someone that knows how to use a computer. Sometimes a group of charismatic individuals will solve the problem. Sometimes a request for creative solutions will be the only guidance given. Typically, the bigger the area to be accessed or reward gained, the more effort and characters cooperating that will be required. 

In the case of a new area being accessed, a mod log will go up detailing the region and allowing access to any NPCs that may be available in the new area. For plots or solving other items, a variety of effects may occur depending on what the goal was. 

These logs will happen more frequently at the very start of the game, and slow as the world is explored and a more established and vibrant game setting is available to be interacted with. Mod plots to advance plot will still occur, but more infrequently.

Outside of these mod-led updates, characters will have the world of the vault and (once opened) beyond to interact with as they please. Smaller mod events will be run from time to time, and player plot submission will always be welcome to further explore the world, or to just have a fun event. Mods will help players develop and run these events as wanted/needed.

 

  • Is fourth walling allowed?
Only with player permission.

CHARACTER QUESTIONS


  • What kinds of characters may be applied for?
We accept canon characters with enough established backstory/personality that less than 3/4 of the overall application is head canon. Characters from a canon AU (such as the Marvel What If? series) count as normal canon characters. We do not accept non-canon AU characters.

Original characters from original canons are acceptable, but not OCs from established canons (no original Harry Potter. The exception to this is OCs from table top campaigns or the like, so long as they come from an individual campaign.

Canon malleable protagonists may also be applied for so long as the applications outlines a consistent personality.

As this is a character capped game, we do not accept duplicates of any form.

  • Can I apply with a Fallout Character?
Yes! Fallout characters are welcome, just keep in mind the world may be a little different than they remember.

  • Can I apply with a Fallout AU?
Not at this time. Characters AUed into the Fallout universe will be allowed at a future point.


  • Can characters keep their powers?
No, characters will not have any powers on entering game. There will eventually be opportunities to gain some powers back/gain new ones as the game progresses.


  • What if my character isn't human or needs special items not found on Earth to stay alive?
All organic characters under 10 feet tall will arrive in their original form, unless the player selects otherwise (see next question for details). Characters that would normally need special food, air, gravity, or other unique conditions to survive will no longer have these restrictions and will be able to thrive on vault 66's Earth.

All non-organic characters will have to come in one of the three organic forms below. 



  • What do you mean select my character's organic form?
No matter what the character is in canon, there are three forms your character can awaken from their pod in, with advantages and disadvantages to each:

Baseline: If your character was human in canon, then they arrive just as themselves. If your character was an organic non-human under 10 feet tall (a Mass Effect alien or Detective Pikachu, for instance) the character arrives in that form. If non-organic or over 10 feet tall, pick a human PB for your character because they are stuck in an average human body now. Humans are the 'default' biped in the wasteland and tend to run most everything.

Ghoul: AKA 'necrotic post-humans.' Ghoul's are a far more resilient form of humanity, but far from the prettiest. While their skin, some muscle, and a few other bits and pieces may have been ravished by radiation, rather than dying terribly ghouls managed to hang on. Most go insane, turning into nothing more than wandering feral monsters- zombies. But some hold on to their minds and live normal, albeit very long, lives- some ghouls have been known to live over 200 years. Ghouls don't age and are healed by radiation, a useful skill in the irradiated wasteland outside the vault. However, they are often discriminated against, both because of their looks and the general belief they will all eventually lose themselves and become feral.

Super Mutant: Super mutants stand at 7-10 feet tall and weigh an average of 700-800 pounds. Their skin ranges from dull gray to green to blue, and males and females appear more or less identical. While their large fingers make using computers or writing difficult to impossible, they are strong, immune to radiation, and heal at roughly twice the speed of a normal human to boot. Some are prone to lapses in mental abilities from time to time (hulking out, if you will), but super mutants in the vault are spared the insanity and ruthless need to kill that most super mutants in the wasteland display. Because of the typically unstable/murderous nature of their kind, super mutants are feared by most humans.


  • I want to play a ghoul or super mutant, what do I do for icons?
Understandably, it's difficult to PB for a zombie or giant green monster. While we encourage getting creative with photoshop, you are free to use your normal icons for expression purposes (but please remember to bring up your characters new IC appearance in tags). Your character tags in the communities will include their organic form.

  • What is the game / canon cap?
There is a starting character cap of 35.

The first few months of the game are expected to be particularly interactive due to the limited area available for characters to play in (the vault). As new areas open and characters have more to do that does not require heavy mod involvement, this cap will likely rise.

There is a canon cap of 5. This will increase as the game cap increases.


  • Is there a waiting period to app a character?
There is a three week waiting period after the release of the canon in the United States. For canons that can take time to get through, such as new video games or long series, we ask players to be respectful with using spoilers warnings even after three weeks have passed.

Characters from an ongoing TV series cannot be apped until at least one season of the canon has been released.


  • How many characters can I play?
There is currently a cap two characters per player. These characters may not be from the same canon.


  • Can my characters bring in anything from their canon with them?
Nope. All characters wake up in a nifty vault 66 jumpsuit and that's it.


OOC MECHANICS


  • What is the game AC?
Two threads of at least 5 comments (from your character) in each, made in the main or pip-boy network community. Test drive and personal inbox threads do not qualify.


  • Is there a reward for doing more activity?
You bet! For every additional 5 consecutive comments beyond AC, you will earn 5 bottle caps- the currency of the Fallout world! These caps will be available at the start of the next AC period and can be traded for IC goods and services or OOCly to make challenges easier or gain other rewards. These can be earned per 5 comments in single very long threads (ie, your character has 50 comments in 1 thread = 50 caps) or across multiple smaller threads (10 threads with 5 comments from your character each = 50 caps).

Personal inbox and test drive threads can be used to earn caps.

It is the responsibility of players to keep track of this extra AC and provide links on the AC post to prove totals each month (see example post on AC page for further detail).


  • What if I miss a month of AC?
AC exemptions will be granted on a case by case basis so long as you communicate with the mods. RP isn't a job, we understand needing a month off every now and then, case by case is simply in place to prevent abuse of the system.

Missing one round of AC without communication with the mods prior to the end of the AC period (last day of the month) will result in a strike. This strike will remain in place for two months, then be cleared on the start of the third. Two strikes will result in auto-drop from the game. Characters dropped due to lack of activity cannot be re-applied for by the same player for one month.


  • What happens if I drop my character?
The character will develop a terrible headache that eventually results in unconsciousness. They will be returned to their pod for rest and a 'returned to stasis' status will be visible on the pod monitor.


  • Can I canon update?
Yes! Your character will develop a terrible headache paired with an irresistible urge to return to their pod. On entering a 're-calibrating' status will be visible on the pod monitor. After at minimum eight hours of rest, they will awake with their updated memories in place.


  • What happens if my character dies?
The body will remain where it fell. On the 2nd of the next month (the normal pod opening day) your character will awaken in a pod, naked this time. It doesn't matter if your character died on the 3rd or the 30th, pods only open on the 2nd. If the character's body/the items on it were not recovered, spare vault jumpsuits and pip-boys are located in the storage room. Anything not recovered will be lost. However, if the body was preserved it is possible for the character to see their own corpse(s). Creepy.


  • Are there consequences for dying multiple times?
Not yet.


  • I want to change my character's organic form, can I?
For now, yes. When your character dies you can chose to have them wake up in a different organic form. This will only work well for the first time or two, so be sure.


  • Can I re-app my character with their in-game memories?
Yes. Characters apped by the same player may return with their previous in game memories. Returning characters apped by a new player, however, will return with no memories.


  • When are application rounds?
Applications will be open for the last week of each month until the character cap is met. On the 2nd of each month new characters will be accepted to the IC communities and the next wave of pods open in the vault to allow characters to enter play.


  • How does this whole pip-boy network work?
That answer deserves its own post. Please see here for details.


  • What happens when my character arrives in game?
That answer deserves its own post. Please see here for details.


  • How does time work in game?
1 OOC day = 1 IC day


  • What time zone is the game in?
OOCly everything runs on EST.


  • How are language barriers dealt with?
All characters are fully fluent in American English upon waking from the pods. They don't lose any other languages they may know, but speaking, reading, writing, and all other forms of understanding English are now completely natural.

nolandmod: (Default)
2020-04-01 06:00 pm

RULES



RULES



Be respectful. This is a collaborative hobby, treat everyone with respect and a distinct lack of jerkishness.


Remember the OOC/IC divide. We are not the characters we play, don't let IC actions cross into OOC bitterness or hurt.


Be as IC as reasonably possible. Characters will be introduced to people and situations outside of their canon experiences and growth is inevitable, but characters should still be recognizable as their canon selves.


No godmodding or infomodding.


Players must be 18+


Keep up with AC. We do not provide warning lists. Characters not meeting AC at the end of each period will be swept unless a hiatus or other special circumstances has been cleared with the mods.


Communicate with the mods and each other. Any actions that will significantly impact another character should be OOCly discussed before taking place, while events that will impact the plot/significant portion of the game should be discussed with mods before occurring.


Use appropriate warning labels. Adult content is unavoidable in this game, but warn for it appropriately and place questionable content behind cuts.


Use the HMD post. Constructive criticism or questions are healthy in a collaborative community. Mods will closely watch this post to watch for any misuse of this system.


ENFORCEMENT


We use a three strike policy. After two warnings, players will be ejected from the game and banned from playing in the future. In extreme cases, a player may be banned from the game with fewer warnings at mod discretion.


Mods are here to help. While we aren't looking to mediate every little disagreement, we can't fix problems that we don't know about. Please register any issues with the mods on the contact page. Small items from numerous people can add up to a bigger picture.

nolandmod: (Default)
2020-04-01 05:43 pm

RESERVES



RESERVES

RESERVES ARE CURRENTLY OPEN

CURRENT TOTAL CHARACTERS: 9/35
CURRENT CANONS AT CAP: 0



*We allow one reserve per player per round

*Reserves will expire 72 hours after applications open, allowing anyone to apply for that character

*Reserves are not required to apply

*If you change your mind, please let us know so others may apply for that character early in the application cycle



RESERVED
Buffy A. Summers Buffy The Vampire Slayer [personal profile] buffythe Mox




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nolandmod: (Default)
2020-04-01 05:16 pm

TAKEN



TAKEN


SAMPLE CANON
The Protagonist [personal profile] nolandmod PULL POINT


AVATAR: THE LAST AIR BENDER
Azula [personal profile] makeadragonwannaretire End of the comic series "The Search"


BLACK TORCH
Jiro Azuma [personal profile] cicadashell Chapter 19


GUARDIAN
Zhao Yunlan [personal profile] wildguardian Episode 40


HARLEY QUINN
Harley Quinn [personal profile] deepended S2E7


HIGH SCHOOL OF THE DEAD
Saya Takagi [personal profile] pride_outbreak Episode 12


HOMESTUCK
Lil Hal [personal profile] clipon Immediately prior to prototyping.


MARVEL COMICS
Sandy Marko [personal profile] justoutrunyou Mid Issue 3


RESIDENT EVIL
Jill Valentine [personal profile] torsion During Desperate Escape


SORCERER HUNTERS
Chocolat Misu [personal profile] loveyoudarling End of Manga Series




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