nolandmod: (Default)
nolandmod ([personal profile] nolandmod) wrote2020-04-03 03:30 pm

SETTING



ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.


PREMISE



Vault 66 is set in a world based on the Fallout video games series. Loosely speaking, an oddly 1950s sci-fi-esque version of the Earth an atomic war between the United States and China ended civilization as it was known. The only forms of shelter from the destruction were deep-underground constructions known as vaults (brought to you by the defense corporation Vault-tec). These vaults were spread across the United States and 'lucky' individuals were selected to shelter in them when the bombs dropped. However, little did many of these individuals know that Vault-tec had set up experimental scenarios in the majority of vaults to study human behavior- theoretically in order to best rebuild society when the outside world was finally safe to enter once more.

The results were mixed.

Vault 66 is one of these vaults. After untold years in stand-by mode, the vault has finally begun to reactivate. Pods filled with survivors are woken in rounds to repair the vault and venture to see what has become of the surrounding area. Some memory issues appear to have happened overtime, however, with people waking up from their pods believing the strangest things, like being from different worlds or times, or even different vaults. Characters apped into the game will be one of these newly awoken vault dwellers, attempting to make sense of this new world and each other.

Overall, Vault 66 is aimed at being a survival/exploration game that relies both on mods and players to progress. While mods will set goals and important quests for expanding the world, we will not be micromanaging player plots or activities. As long as nothing is setting breaking, we hope to allow characters to help establish the shape (and fate) of this corner of the Fallout world.

In the initial stages, characters will be limited to the vault itself. As time goes on, characters will explore what area of post-apocalypse America their vault is located in, how they were brought to this place, and try to figure out what to do now. The game will also expand to allow for characters AUed into the Fallout setting to be playable once a sufficient foothold into the outside world has been established.