nolandmod: (Default)
nolandmod ([personal profile] nolandmod) wrote2020-04-03 11:19 pm

PIP-BOY



PIP-BOY




GENERAL DESCRIPTION

The pip-boy is your one stop device for all communicating and exploring needs. The device fits over the forearm of the non-dominant hand and, once in place, is rather difficult to remove. Good thing it's water proof! And radiation proof. And acid proof...the thing is pretty much indestructible. Characters will die long before their pip-boy stops working.

The pip-boy has three buttons, two for scrolling left or right for options and a center button for selecting your choice. The screen background is black with bright green writing and images on it, much like early desktop computers. A volume knob is located in the lower left side.


MAIN FEATURES

Health Status
The Status screen will give characters a current readout of their health. This includes current heart rate, blood oxygen concentration, and radiation level. There is further an image of a human body that will let characters know if there are any broken bones in their body, and what limb/area of the torso they are in.

Geiger Counter
The meter on the upper left side of the device allows characters to check the ambient radiation level around them. If strays into the red area, characters are in the presence of enough radiation to kill a human in minutes.

Map
The pip-boy remembers everywhere it has been and will update that information as the character travels, creating a map of all visited places. This can be zoomed out of to see miles worth of area, or zoomed down enough to see the inner layout of individual buildings. A green triangle marks the present location of the character. Characters can chose to upload their map data to the pip-boy network to share information with others.

Personal Journal
Individual characters may log audio or text entries to themselves. These can later be transferred to cassette tapes, computers, or other pip-boys.

Tape player
The pip-boy has a slot to insert cassette tapes into, allowing them to play whatever is recorded.

Radio
The pip-boy is capable of picking up any radio stations within reach. In the vault, the only stations available are 1) the one transmitted by the jukebox in the rec room, with the station playing a repeated playlist of the same songs found in the jukebox; and 2) a frequency the pip-boy identifies as 'Overseer Announcements.' Currently, this station is only static when tuned into.

Flashlight
The pip-boy comes with a built in flashlight with an infinite battery. The light helps you see, but also helps creatures see you.


PIP-BOY NETWORK


All pip-boys are capable of communicating with one another. At baseline, this transmission covers the entire area of the vault. If characters are near radio towers whose frequencies they can hijack, pip-boys can communicate to each other across miles of territory.

The network functions to transmit text and audio only. There is no camera on the pip-boy, and thus no video feature.

Communications can be sent in one of three ways:

To all: the message will go to every pip-boy within range. Simple enough.
To a single person: by putting in an individual pip-boy number (or accessing it from a saved list), messages can be sent to a single individual (IC inbox).
To a designated work group: after characters have been assigned to their work groups, messages can be sent from any pip-boy to all individuals in that group. For instance 'to the maintenance department.'



Messages can be stored on the pip-boy indefinitely.

Messages sent between individuals can be deleted, while messages sent to 'all' or a specific work group cannot be deleted or edited once sent.