CREATURES

CREATURES
Humans
Just your typical five-fingered, five-toed human. Squishy skin and easily killed by exposure to radiation. Humans are the 'default' biped in the wasteland and tend to run most everything.
Ghouls

AKA 'necrotic post-humans.' Ghoul's are a far more resilient form of humanity, but far from the prettiest. While their skin, some muscle, and a few other bits and pieces may have been ravished by radiation, rather than dying terribly ghouls managed to hang on. Most go insane, turning into nothing more than wandering feral monsters- zombies. But some hold on to their minds and live normal, albeit very long, lives- some ghouls have been known to live over 200 years. Ghouls don't age and are healed by radiation, a useful skill in the irradiated wasteland outside the vault. However, they are often discriminated against, both because of their looks and the general belief they will all eventually lose themselves and become feral.
Super Mutants

Super mutants stand at 7-10 feet tall and weigh an average of 700-800 pounds. Their skin ranges from dull gray to green to blue, and males and females appear more or less identical. While their large fingers make using computers or writing difficult to impossible, they are strong, immune to radiation, and heal at roughly twice the speed of a normal human to boot. Some are prone to lapses in mental abilities from time to time (hulking out, if you will). Super mutants in the vault are spared the constant insanity and ruthless need to kill that most super mutants in the wasteland display. Because of the typically unstable/murderous nature of their kind, super mutants are feared by most humans.
Radroach

Mutated by the irradiated landscape following nuclear fallout, these roaches are similar to their ancestors in shape and intelligence, but are much larger and more dangerous. They grow to somewhere between 1 and 2 feet in length and are aggressive, willing to take on creatures much larger than themselves if the creatures get too close. They are relatively easy to kill, but they pack a powerful bite and tend to travel (and hunt) in groups. The radroach is used as a common source of meat in the wasteland, with grilled-radroach a simple dish to make.
Ghoul subtype: Glowing Ones

Similar to a normal ghoul, save these have absorbed so much radiation they now literally glow with the stuff, acting as a wandering source of high levels of radiation. They are hardier than normal ghouls, able to slowly heal themselves with their own radiation when damaged. Extremely few of this ghoul type retain any kind of sanity, the vast majority little more than a mindless feral prone to attack anything it sees.
Mole Rats

Much larger than their pre-war ancestors, these creatures stand between 1 and 2 feet tall when all on fours. In addition to increased aggressiveness, they are also highly resistant to pain, continuing to attack even when severely damaged. They possess poor eyesight, mostly hunting through scent. While they typically travel in packs, within vault 66 they tend to wander the familiar ground alone or in pairs.
Centaurs

