nolandmod: (Default)
nolandmod ([personal profile] nolandmod) wrote2020-04-04 02:25 pm

APPLICATIONS



APPLICATIONS


APPLICATIONS ARE CURRENTLY OPEN

They will close August 1st at 12:01 am!



Players may submit one application per round.


Read through the rules and FAQ prior to applying.


Please copy the form below and paste it into a new comment.


Title the comment with the character name | canon | reserve status (reserved, not reserved)


Reserves expire 72 hours after applications open.


Linked samples must be from in the last 6 months and include multiple comments from the character being applied for (please no links to sex-themed memes).


There is a 2000 combined word limit for personality and background section. The exception is OCs from original worlds, which may have a 3000 combined word limit.


Direct any questions not appropriate for the FAQ to the mod contact page.

PLAYER


NAME: Player name.

OVER 18?: Answer must be yes to apply to Vault 66.

OTHER CHARACTER: Only applies if this is your second character.



CHARACTER


NAME: First Name Last Name.

AGE: All ages welcome, but if a child character please expand in the suitability section why they will fit into the game setting.

CANON: Canon name or Original canon.

CANON PULL-POINT: When are they coming from? Please keep the description as short as possible. Season and episode number for TV shows.
HISTORY: A link is fine if available. If not, please focus on the role your character plays in the canon rather than give a complete play by play of all plots and subplots.

PERSONALITY: Who is your character? What motivates them, what do they fear, what do they hope for? While canon examples underlying personality traits are welcome, avoid doing a history recap in this section.

Organic form: All non-organic characters and organic characters over 10 feet tall must select a human, ghoul, or super mutant form. Other characters may come into game as themselves, or chose to appear in game as one of the above forms. See FAQ for details.

SUITABILITY/REACTION: How do you see your character fitting into the post-apocalyptic world? Please address any special concerns here, for instance for young characters, explain how they are suitable for a game of adult themes of violence and survival, or for pacifist characters explain how they will handle constant fighting around them. A quick sentence or two on how they may react to finding themselves in the vault (try to attack the first person, get right to problem solving, decide it's better than being dead in their homeworld, etc) should also go here.



SAMPLES


PIP-BOY NETWORK: A sample thread of a text or audio post for the pip-boy network (see here if you need more information). If you used a pip-boy thread on the TDM, you may link it here. Otherwise please write an original post.

LOG: Write or link a third person, log style post. Links from the TDM are preferred, but links to threads in other games or memes are acceptable. If linking to a thread from another game or meme, the thread must include multiple comments from your character.



NOTES: Anything else we should know or you want to ask?.



102sweetdreams: (Default)

Peggy Carter | MCU | Not Reserved

[personal profile] 102sweetdreams 2020-05-01 04:19 am (UTC)(link)

PLAYER


NAME: Amit
OVER 18?: Yes
OTHER CHARACTER: N/A

CHARACTER


NAME: Peggy Carter
AGE: 26
CANON: Marvel Cinematic Universe
CANON PULL-POINT: End of Agent Carter, Season 2, Episode 10
HISTORY: here!

PERSONALITY:

One of Peggy’s biggest defining factors is her self-confidence and her belief in her own self. She knows her own worth, and she won’t allow anyone to belittle her for it. They may talk down to her, sure, and underestimate who she is and what she is capable of, but she never allows others’ views of her to colour her own views of herself. This isn’t to say that Peggy is cocky and overconfident, though. She feels fear much the way anyone else would, and there are times she finds herself in over her head. She’s not infallible, but she’s also brave enough to take the risks that need to be taken. There was a brief part of her life where Peggy had convinced herself that all she wanted was to have a quiet, married life while working as a codebreaker, but her brother (before his untimely death out in the field) started to convince her that the Peggy he knew wanted a life of adventure, and he wasn’t wrong about that. It was his death that ultimately pushed Peggy to choose a life that was more about uncertainty and adventure, but it’s certainly a choice she’s never looked back on or regretted.

Peggy always wants to do the right thing, and she has a strong moral compass in that regard. Yes, her job forces her to do things like lie and deceive people, but Peggy isn’t one to deceive someone who is innocent, unless it’s someone she needs to get information from, and in that case, she’ll try to do it without harming them. This mission always comes first for her, and she’ll try to complete the mission, the goal, the task at hand to the best of her ability. She’s pragmatic that way, and able to compartmentalize her personal feelings versus the situation she finds herself in. An example of this was when she was prepared to have Mr. Jarvis shoot down a brainwashed Howard Stark, even if it meant losing a friend, because doing so would save the citizens of New York City.

Generally speaking, no matter how difficult the decision at hand may be, Peggy can always be counted on making the hard decisions, even if they're ones that might hurt her personal life in the future. This means that she's able to compartmentalize very well. Even when her roommate Colleen was killed, Peggy first dispatched with her killer before sitting down to mourn the death of her innocent friend. Because she keeps on losing those around her, though, Peggy tends to keep people at an arm's distance. She's wary about letting people get close because she doesn't want anyone to get hurt because of her and the situations she finds her life in. (At the beginning of the game, at least, this will be a hurdle she will be forced to quickly get over - at first, at least - because if not, innocent people could die in the Vault. She knows that death is part of life, but she also views the deaths that happen on her watch as sort of a failure on her end - she could have done better.)

Peggy has a dry, wry sense of humour that she doesn't share much, but she is prone to sarcasm when the situation warrants it - usually when she's being talked down to or underestimated, or finds an idea wildly ridiculous. Behind that sarcastic streak, there is a genuine warmth to her. Peggy loves and cares about the people and the world around her, and all she wants to do is to protect it.

ORGANIC FORM: Human

SUITABILITY/REACTION:

Well, Peggy’s certainly not going to be a fan of the fact that there was an apocalypse and she wasn’t around to try to stop it! She’s a hero, out and out, and she’s going to be upset that she couldn’t do anything about it. Once she snaps out of that, though, Peggy is going to do her best to adjust to this new normal and see how to best move forward. She’s a person used to swift and unusual change – the death of her brother Michael, learning about HYDRA and Red Skull, losing Captain America, fighting the likes of Leviathan and Whitney Frost have all taught Peggy that the world is a lot more complex than convoluted than she ever dreamed, and she’s used to rolling with the punches and finding her balance therein. A natural born leader, Peggy will likely get her bearings as best she can, and help out those around her as best she can. Peggy is a survivor and a fighter, but things will likely be more difficult for her in her private moments, when she’s allowed to be by herself and the weight of the vault isn’t on her shoulders, even if she’s choosing to put that weight on her shoulders herself. She’s not really one for sitting back. Upon finding herself in the Vault – before she knows why she’s there – the first thing she’s liable to do is get as much information as she can by checking out the Pip-boy, the computers, exploring, and talking to those around her. Peggy isn’t one for violence unless the situation warrants it, so she’s not going to run out punching – that doesn’t solve anything…until it does.

SAMPLES


PIP-BOY NETWORK:

[The Pip-boy transmission crackles to life. The voice heard is low, the accent a clipped, brisk, English accent. She hesitates a moment before speaking, as though she’s trying to sort out what she wants to say.]

Right. This is Peggy. I’ve been exploring – perhaps unwisely – by myself. After the ordeal with the blackout and the giant roaches, I didn’t think it wise to endanger anyone – not until we were surer of what the danger was, at least. Long story short – I have no answers. Yet.

[Does she sound irritated? Because she’s irritated.]

No answers on this Overseer yet, and this device on our arms – drowning it doesn’t short out, and even the roaches can’t damage it. Yes, I realize that going looking for one was unwise, but I was running out of options and answers. I couldn’t find any whiskey either which is…unfortunate. It could have come in handy.

[A spoonful of that sugar would have helped the bitter pill that was this medicine of having no answers go down a bit better.]

In any case, I’m in the kitchen area, if anyone wants to swap notes and any knowledge you might have gleaned. Or if anyone just wants some company. I've a can of steak and kidney pie with me, if anyone finds that enticing.

LOG:
TDM logs here!


NOTES, QUESTIONS, COMMENTS: N/A
Edited (Because I forgot the term for “Not Reserved” and put “Unreserved” instead. >.<) 2020-05-01 06:48 (UTC)